Lies and Honor

Unforeseen complications

Having arrived at having arrived at Oberfall, home to Castle Bywater, the members of House Odon set about their own devices fairly immediately. While Vaelen went to celebrate with Clara, Constantine Odon noticed his brother speaking with Lord Lucas Bywater. Will did his best to keep Constantine out of trouble while Felix fished for rumours amongst his fellow small folk, finding out that Kenneth, heir to House Bywater, has not produced any children despite years of marriage.

A little later that night, Constantine mentioned what he saw earlier to Vaelen, who immediately decided to confront her father about his dealings. Before long she had backed her father into a corner and got him to admit that he was arranging the creation of trade agreements, and finalizing some of the terms in the marriage contract between Clara and Tyral Bywater.

The next day, Constantine decided to do his best to make friends with Lucas Bywater by promising to help with a problem that had presented itself at the sept; somehow a fire had started during the previous night, damaging a number of items the septon considered essential to the proper religious observances for the marriage. Constantine and Will decided to investigate the site of the fire itself, and discovered that the fire had been quite bad indeed, but there was evidence that it may have simply been an accident, as the incense burner showed quite a bit of ash within. On the other hand, there had been a few tapestries placed the night before in just the right location to make the fire spread further than it otherwise would have.

In the meantime, Vaelen decided to clear her head of the wedding madness by going for a ride in the misty morning, taking Felix along to serve as a conversation partner and, should something awful happen, extra protection. Out on the ride, they determined that the signs of the trade agreement were already beginning to show, as the roads were showing sing of heavy use by cart and horse. On their way back to Oberfall they happened upon the brothers Kenneth and Tyral Bywater with their friend Cyril Harper out on a ride of their own. Much conversation was had, and in the end Vaelen had gotten Kenneth to try a cigar, Felix had beaten Kenneth in a race, and Vaelen seemed to decide to tentatively approve of Tyral as a husband to Clara.

When Felix and Vaelen returned they ran into Will and Constantine who had discovered a pair of people they wanted to investigate further, one Bryce, a sketch sel sord (mercenary) and the master of Oberfall, Raymond. Deciding the mercenary to be the more likely candidate, they had resolved to seek him out amongst the seedier part of town. Interested at this situation, Vaelen and Felix decided to accompany them. Before they could find Bryce, they were beset upon by a group of toughs and footpads intent on making money off of what they mistook for easy marks. In the end two were dead, one fled and the other two lay unconscious. When the investigators found Bryce in a somewhat tumbledown tavern, they bribed and questioned him, only to find nothing of worth. Returning to the castle they decided to devote their efforts to investigating Maester Raymond.

It Begins
(Or, Off To Clara's Wedding)

Our story begins with all 5 of our player characters in the City of House Odon. We have Lady Vaelen Odon, the cigar-smoking princess (one might even call her SMOKIN’ HOT); Felix, the middle-aged (and, I believe, formerly kidnapped??) equine enthusiast; Constantine Odon, Vaelen’s spendthrift druggie uncle; Will Gray, the hulking hunk of blades and armor who protects Constantine from any assassination attempts (goodness knows why he needs one, as he doesn’t have two coins to rub together), and Levi’s Character, yet to be present at any session.

After all the setup was finally prepared, Vaelen and Constantine received a wedding invite from Vaelen’s cousin Clara, set to be wed to the second-in-line to the House Bywater‘s title, Tyral Bywater. Accepting with much jubilation, the Uncle and Niece prepared to head north, assembling their personal entourages, including Constantine’s guard Will and the Master of Stables Felix. With all the (present) players assembled, we set sail across the Sea of Dorne towards the Bywater establishment.

If only it had been that easy!

Tensions rode even higher than the waves, as Lord Callor cornered Constantine once aboard and tried to teach him a thing or two about money – namely, how to not spend all of it. However, Constantine’s practice haggling with bartenders to keep his tab open finally paid off, as he was able to persuade Callor to leave him alone. Callor went, though not without a few grumbles about what a bad influence Constantine is on his daughter.

After this mental turbulence, however, the ship ran into something a bit more concrete, as the horses flipped the fuck out about living conditions in the hold. Though their beef was primarily with the captain (“End Animal Cruelty – Stop Leaving Us Down In This Scary Fucking Hold OH GOD A RAT TOUCHED ME”), Felix was the only man on the scene with the skills to help out. He rushed down and was able to soothe the horses by throwing apples at them, which basically just convinced them that giving up was their only hope of survival.

As Felix lit a thick cigar to relax down in the hold, I’m pretty sure a fight broke out above decks. Will was surrounded by menacing sailors or something — you know what, I don’t really remember. Someone else should write this part of the summary. I know it ends with him going below decks, though. Finally, he decided to take the whole thing below decks, where a greenish haze had already begun to rise from Felix’s thick cigar. He lost the pursuers in the mist, but nearly choked to death on the muddy air that surrounded him.

Despite these woes, the worst was yet to come. Lady Vaelen herself was enjoying a peaceful ride (after the horse riots had calmed down) and an odorous cigar, when her peace was shattered by the knowledge that they were being followed. She cast her eyes up to the sky, where her eyes landed upon the offending fowl – a triad of seagulls who marred the bright-blue sky. Springing into action, the not-so-clever Lady-to-be pulled out her bow and shot two of the offending birds down – ensuring the delay of the Dorne-Waterfowl war a bit longer. Angered by this display of impertinence, however, the final bird swooped down and took a ginormous shit all over the indignant princess, who spent the rest of the evening fuming after her father chewed her out, making such extravagant claims as “Birds just do that, honey,” and “Seagulls are fucking everywhere and you’re a moron if you think you can kill them all.”

When the boat arrived in the Bywater’s port, Vaelen raced off the boat to take a nice warm bath, and we ended the session.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.